<?xml version="1.0" encoding="UTF-8" ?><rdf:RDF 
  xmlns="http://purl.org/rss/1.0/"
  xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" 
  xmlns:dc="http://purl.org/dc/elements/1.1/"
  xml:lang="ja">
  <channel rdf:about="http://www18.atwiki.jp/wbstar/">
    <title>ここあのメモ帳</title>
    <link>http://www18.atwiki.jp/wbstar/</link>
    <description>ここあのメモ帳</description>

    <dc:language>ja</dc:language>
    <dc:date>2011-06-16T16:36:30+09:00</dc:date>

    <items>
      <rdf:Seq>
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/2.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/238.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/237.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/236.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/134.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/235.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/135.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/234.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/233.html" />
                <rdf:li rdf:resource="http://www18.atwiki.jp/wbstar/pages/231.html" />
              </rdf:Seq>
    </items>
	
		
    
  </channel>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/2.html">
    <title>メニュー</title>
    <link>http://www18.atwiki.jp/wbstar/pages/2.html</link>
    <description>
      メニュー
-[[TOP]]
-[[メニュー]]
-[[更新履歴]]
#treemenu(title=コンテンツ,
[[ゲーム]],
[[ツール]],
[[その他]],
[[ブログ]],
[[なごみ]],
[[BBS]],
block,
treeline=1)

-[[Back Home&gt;http://latare.web.fc2.com//]]

----

#treemenu(title=リンク,
[[友達系]],
[[絵画系]],
[[翻訳等]],
[[ツール等]],
[[ネットゲーム]],
[[家庭用ゲーム]],
[[イベント]],
[[ショッピング]],
[[欄外（その他）]],
block,
treeline=1)
----
[[プレイリスト編集&gt;http://818nc.jp/mikumiku/playlist_new/]]
----
#google(imagebr,textbr)
----


-[[@wiki FAQ&gt;http://faq.atwiki.jp/]]
-[[@wiki 初心者講座&gt;http://www1.atwiki.jp/faq/]]
-[[@wiki マニュアル&gt;http://doc.atwiki.jp/]]
-[[@wiki 便利ツール &gt;http://atwiki.jp/tools/]]
-[[@wiki&gt;http://atwiki.jp]]

// リンクを張るには &quot;[&quot; 2つで文字列を括ります。
// &quot;&gt;&quot; の左側に文字、右側にURLを記述するとリンクになります    </description>
    <dc:date>2011-06-16T16:36:30+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/238.html">
    <title>Firefox01</title>
    <link>http://www18.atwiki.jp/wbstar/pages/238.html</link>
    <description>
      Firefoxで動画のダウンロードするんだったら、
Video DownloadHelper というアドオンがお勧めです。
https://addons.mozilla.org/ja/firefox/addon/3006/

別ソフトを立ち上げる必要もないし、対応サイトはCraving Explorerの比ではありません。もちろん、ひまわり動画にも対応してます。スクリプトをインストール必要もなし。

簡単に説明すると、
上記アドオンをインストールして、Video DownloadHelper のアイコンをツールバーの適当なところに配置する。動画再生画面になると、アイコンがカラフル色に変わるので、アイコンをピックしてダウンロード。    </description>
    <dc:date>2010-12-23T14:46:37+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/237.html">
    <title>ツール</title>
    <link>http://www18.atwiki.jp/wbstar/pages/237.html</link>
    <description>
      #contents

*Firefox
-[[Firefox01]]    </description>
    <dc:date>2010-12-23T14:45:46+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/236.html">
    <title>その他メモ</title>
    <link>http://www18.atwiki.jp/wbstar/pages/236.html</link>
    <description>
      •｢白ダイアウルフ｣ですが子供と共にトゥガルドアイル南東の山の上に群れで生息しています。しかも湧きが超早いうえ一匹当たり140expや200expもらえるので｢オオカミの動きは見切ったｾﾞ｣というオオカミ系との戦闘に自信がある方には穴場です    </description>
    <dc:date>2010-12-14T06:33:29+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/134.html">
    <title>マビノギ</title>
    <link>http://www18.atwiki.jp/wbstar/pages/134.html</link>
    <description>
      -[[ペットAI]]
-[[その他メモ]]    </description>
    <dc:date>2010-12-14T06:33:18+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/235.html">
    <title>バックアップ簡易オートIBモレク式</title>
    <link>http://www18.atwiki.jp/wbstar/pages/235.html</link>
    <description>
      &lt;rules&gt;
	&lt;rule name=&quot;吹き飛ばした後死亡確認+索敵等へ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;801&quot; max=&quot;1500&quot; min_distance=&quot;800&quot; max_distance=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;5000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;包帯巻くから、戻っておいで！&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;10000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;skill_relax&quot; on=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;10000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;skill_relax&quot; on=&quot;false&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_skill_prepare&quot; event_skill=&quot;firstaid&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;索敵ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;死亡確認＋索敵へＴ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;800&quot; max=&quot;1500&quot; min_distance=&quot;800&quot; max_distance=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;5000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からアタックを受ける＞アタックで反撃&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵から複数タゲでアタックを受け続ける＞ウィンドミルであがく&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;windmill&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;windmill&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;4000&quot; max=&quot;8000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からアタックでダウンする＞カウンター待機&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;1000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からスマッシュを受ける＞カウンター待機&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;1000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;smash&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からカウンターを受ける＞ＦＢ式&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firstaid&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からカウンターを受ける＞ＩＢ&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からレンジアタックされる＞アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;7000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵がレンジ＆マグを使用開始＞アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からＬＢを受ける＞ディフェンス接近&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;5000&quot; run=&quot;false&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からＩＢを受ける＞ディフェンス接近&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;5000&quot; run=&quot;false&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵からＦＢを受ける＞アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が近接スキルを使用後歩く＞スマッシュ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;2000&quot; run=&quot;false&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;6000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;target_skill_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵の目前スキル変更の対策&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;target_skill_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が走ったらアタック&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が近接スキル使用後停止中＞ＦＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firstaid&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が近接スキル使用後停止中＞ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が近接スキル使用後停止中＞ＤＥＦ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;false&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が歩いている時はＣｎｔ待ち&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ウィンドミルで反撃＞ディフェンス（ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;10000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;windmill&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ウィンドミルを防御される＞アタック（なげやり&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;windmill&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;スマッシュ後カウンター&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;smash&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;スマッシュ後＞カウンター＞ディフェンス&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;false&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;move_around&quot; clockwise=&quot;true&quot; radius=&quot;300&quot; run=&quot;false&quot; timeout=&quot;0&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;smash&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後＞アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;6000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック＞カウンター&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック＞カウンター（DF&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;false&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;move_around&quot; clockwise=&quot;false&quot; radius=&quot;200&quot; run=&quot;false&quot; timeout=&quot;0&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;死亡判定&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンター＞ＦＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firstaid&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンター＞ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ボルト＞カウンター（ＦＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ボルト＞カウンター（ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;10000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンター＞ディフェンス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;5000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;8000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ＩＢを防御される＞逃げディフェンス&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;false&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;wait&quot; min=&quot;4000&quot; max=&quot;8000&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が長時間停止中＞ＦＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firstaid&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop, walk&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が長時間停止中＞ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop, walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵が長時間停止＆マナ不足＞ディフェンス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;false&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵がスキル使わずに移動する＞アタック&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;6000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;キャンセル防止&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵に認識される＞アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;6000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;alert&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵に警戒される＞スマッシュ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵に警戒される＞ＦＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firstaid&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵に警戒される＞ＩＢ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;5000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;敵に警戒される＞アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;6000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;暴発防止ＩＢ&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
&lt;/rules&gt;    </description>
    <dc:date>2010-10-03T08:16:25+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/135.html">
    <title>ペットAI</title>
    <link>http://www18.atwiki.jp/wbstar/pages/135.html</link>
    <description>
      色々タイプがあるので分けて貼り付け私用メモ
-[[ミル壁１]]
-[[ミル壁２]]
-[[ミル壁３]]
-[[トゥリム式戦闘]]
-[[トゥリム式戦闘FB魔王]]
-[[トゥリム式戦闘IB魔王]]
-[[モレク式戦闘]]
-[[brilliance式]]
-[[ALFES式]]
-[[紫炎雷式]]
-[[そらりす式FOX用自動戦闘]]
-[[そらりす式ゴレ用FBカウンター]]
-[[チュシャ式FB支援]]
-[[チュシャ式魔法C火力UP]]
-[[セキシュ式ボルトカウンター]]
-[[story式FBカウンター]]
-[[猫親分式FBカウンター]]
-[[猫親分式IBカウンター]]
-[[ミル戦闘]]
-[[洞窟用]]
-[[誰かの独立戦闘１]]
-[[誰かの独立戦闘２]]
-[[EzPeacaマグ支援]]
-[[ゼホ式マグ支援]]
-[[柊一葉式ミル]]
-[[実験AI（モレク式改）]]
-[[誰かのミル支援]]
-[[バックアップ簡易オートIBモレク式]]    </description>
    <dc:date>2010-10-03T08:16:15+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/234.html">
    <title>紫炎雷式</title>
    <link>http://www18.atwiki.jp/wbstar/pages/234.html</link>
    <description>
      &lt;rules&gt; &lt;rule name=&quot;吹き飛ばした後死亡確認+索敵等へ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;801&quot; max=&quot;1500&quot; min_distance=&quot;800&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;5000&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;all&quot; down=&quot;true&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;包帯巻くから、戻っておいで！&quot;&gt;  &lt;conditions/&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;10000&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;skill_relax&quot; on=&quot;true&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;10000&quot; max=&quot;10000&quot;/&gt;    &lt;cmd name=&quot;skill_relax&quot; on=&quot;false&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;master_skill_prepare&quot; event_skill=&quot;firstaid&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;認識される（Ｄ≦400）+スマッシュ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;100&quot; max_distance=&quot;400&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;targeted&quot; targeting_type=&quot;alert&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;認識される（400＜Ｄ）退避+ＬＢ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;250&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;750&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;500&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;targeted&quot; targeting_type=&quot;alert&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;警戒される（Ｄ≦400）+ＦＢ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;100&quot; max_distance=&quot;400&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;警戒される（400＜Ｄ）退避+ＩＢ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;250&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;750&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;500&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;索敵（Ｄ≦400）ＩＢ+アタック&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;100&quot; max_distance=&quot;400&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;900&quot; run=&quot;true&quot; timeout=&quot;750&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;seek_target&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;索敵（400＜Ｄ）退避してＩＢ２連&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;900&quot; run=&quot;true&quot; timeout=&quot;750&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;250&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;2&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;250&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;2&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;seek_target&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;硬直後カウンター&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;301&quot; max=&quot;1500&quot; min_distance=&quot;300&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;4000&quot; max=&quot;7000&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;吹き飛ばした後ＩＢ準備して攻撃誘発&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;250&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;250&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;250&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;all&quot; down=&quot;true&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;走ってきたらＩＢ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;500&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;歩き出したら０距離ＩＢ+アタック（Ｄ≦400）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;100&quot; max_distance=&quot;400&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;歩き出したらＩＢ２連（400＜Ｄ）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;900&quot; run=&quot;true&quot; timeout=&quot;750&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;250&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;1000&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;2&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;止まってたら０距離ＩＢ+アタック（Ｄ≦400）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;100&quot; max_distance=&quot;400&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;move_against&quot; distance=&quot;900&quot; run=&quot;true&quot; timeout=&quot;750&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;止まってたらＩＢ２連（400＜Ｄ）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;2&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;2&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;近距離で硬直中ならアタック（Ｄ≦300）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;300&quot; min_distance=&quot;100&quot; max_distance=&quot;300&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;ノックバックカウンター&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;死亡確認＋索敵へＴ&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;800&quot; max=&quot;1500&quot; min_distance=&quot;800&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;5000&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;直近で魔法をチャージした（Ｄ≦400）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;100&quot; max_distance=&quot;400&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;target_magic_prepare&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;魔法をチャージしたＩＢで間を詰めてアタック（400＜Ｄ≦1500）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;650&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;target_magic_prepare&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;直近でレンジスキルを使用した（Ｄ≦400）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;0&quot; max_distance=&quot;400&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;stop, walk&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;aimed&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;レンジスキルを使用したＩＢで間を詰めてアタック（400＜Ｄ≦1500）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;   &lt;condition name=&quot;target_state&quot; state=&quot;stop, walk&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;650&quot; run=&quot;true&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;aimed&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;直撃後ＩＢ（400＜Ｄ）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;false&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;直撃（down）後ＩＢ（400＜Ｄ）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;401&quot; max=&quot;1500&quot; min_distance=&quot;400&quot; max_distance=&quot;1500&quot;/&gt;   &lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;stack_skill&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot;/&gt;    &lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;直撃後アタック（Ｄ≦400）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;0&quot; max_distance=&quot;400&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;false&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;直撃（down）後カウンター（Ｄ≦400）&quot;&gt;  &lt;conditions&gt;   &lt;condition name=&quot;target_distance&quot; min=&quot;0&quot; max=&quot;400&quot; min_distance=&quot;0&quot; max_distance=&quot;400&quot;/&gt;  &lt;/conditions&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;cancel_skill&quot;/&gt;    &lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;    &lt;cmd name=&quot;wait&quot; min=&quot;5000&quot; max=&quot;5000&quot;/&gt;   &lt;/sequence&gt;  &lt;/pattern&gt;  &lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt; &lt;/rule&gt; &lt;rule name=&quot;暴走防止&quot;&gt;  &lt;conditions/&gt;  &lt;pattern&gt;   &lt;param_decl/&gt;   &lt;sequence/&gt;  &lt;/pattern&gt;  &lt;event name=&quot;now_targeting&quot;/&gt; &lt;/rule&gt;&lt;/rules&gt;    </description>
    <dc:date>2010-10-01T08:25:29+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/233.html">
    <title>トゥリム式戦闘IB魔王</title>
    <link>http://www18.atwiki.jp/wbstar/pages/233.html</link>
    <description>
      &lt;rules&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-キャンセル&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-キャンセル-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-キャンセル--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック矯正-ダウンする&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック矯正-ダウンする-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック矯正-ダウンする--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがファイアでダウンさせる&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがファイアでダウンさせる-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがファイアでダウンさせる--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-アイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-アイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-アイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させられない&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させられない-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させられない--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させられない&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させられない-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させられない--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスでダウンさせる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスでダウンさせる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスでダウンさせる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトでダウンさせる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトでダウンさせる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトでダウンさせる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがスマッシュでダウンさせる&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;smash&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがスマッシュでダウンさせるのだが&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;smash&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後アタック-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後アタック--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ミルミルミルミル&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;windmill&quot; try_cnt=&quot;0&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;windmill&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が弓&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が弓-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が魔法&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が魔法-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が弓&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が弓-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が魔法&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が魔法-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-警戒&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-警戒-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-警戒--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒アイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒アイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒アイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-探す&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-探す-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-探す--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手走り&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手走り-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手走り--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手歩き&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手歩き-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手歩き--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-ヒット-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-ヒット-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-ヒット-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-カウンター可能&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;100&quot; max=&quot;500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-カウンター可能-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;100&quot; max=&quot;500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-カウンター可能--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;100&quot; max=&quot;500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-アイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-アイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-アイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-神風&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-神風-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-神風--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコに勝ったらカウンター&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコに勝ったらカウンター-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコに勝ったらカウンター--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコアタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコアタック-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコアタック--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコ負け&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコ負け-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコ負け--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらアイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらアイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらアイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;マグナムされたらヤケクソ&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;magnum_shot&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;マグナムされたらヤケクソ2&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;magnum_shot&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;被カウンターダウン&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;被カウンターダウン-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;被カウンターダウン--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;とりあえずカウンター&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;とりあえずカウンター-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;とりあえずカウンター--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-何も準備してない&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-何も準備してない-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-何も準備してない--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;探す-何も準備してない&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;探す-何も準備してない-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;探す-何も準備してない--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アイスライトカウンターアクセル&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;400&quot; max=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アイスライトカウンターアクセル-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;400&quot; max=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アイスライトカウンターアクセル--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;400&quot; max=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-タゲ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-タゲ-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-タゲ--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンター&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンター-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンター--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアタック&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアタック-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアタック--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンタ保持&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンタ保持-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンタ保持--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアイス保持&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアイス保持-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアイス保持--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲライト保持&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲライト保持-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲライト保持--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲファイア保持&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲファイア保持-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲファイア保持--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲ不明-死兆星&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk, run&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop, walk&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲ不明-生ライブラ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲ不明-ＦＡＴＡＬ&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
&lt;/rules&gt;    </description>
    <dc:date>2010-10-01T08:10:34+09:00</dc:date>
  </item>
    <item rdf:about="http://www18.atwiki.jp/wbstar/pages/231.html">
    <title>トゥリム式戦闘FB魔王</title>
    <link>http://www18.atwiki.jp/wbstar/pages/231.html</link>
    <description>
      &lt;rules&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-キャンセル&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-キャンセル-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-キャンセル--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック矯正-ダウンする&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック矯正-ダウンする-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック矯正-ダウンする--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがファイアでダウンさせる&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがファイアでダウンさせる-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがファイアでダウンさせる--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;firebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;200&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-アイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-アイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-アイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがカウンターでダウンさせる-ライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;master&quot; timeout=&quot;2000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させられない&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させられない-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスで硬直させられない--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させられない&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させられない-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトで硬直させられない--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;defence&quot; try_cnt=&quot;0&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスでダウンさせる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスでダウンさせる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがアイスでダウンさせる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;icebolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトでダウンさせる&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトでダウンさせる-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがライトでダウンさせる--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;lightningbolt&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがスマッシュでダウンさせる&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;smash&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ペットがスマッシュでダウンさせるのだが&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;smash&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後アタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後アタック-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ディフェンス後アタック--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;defence&quot; defence_enable_skill=&quot;all&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ミルミルミルミル&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;windmill&quot; try_cnt=&quot;0&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attack&quot; pet_attackable_skill=&quot;windmill&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が弓&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が弓-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が魔法&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-ペットの相手が魔法-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が弓&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が弓-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_aimed&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が魔法&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;特攻-主人の相手が魔法-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;master_target_magic_prepare&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-警戒&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-警戒-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-警戒--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒アイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒アイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒アイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-カウンター直後警戒ライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-探す&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-探す-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アタック不可-探す--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手走り&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手走り-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手走り--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手歩き&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手歩き-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-相手歩き--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-ヒット-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-ヒット-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-ヒット-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-遠距離&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-遠距離-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-遠距離--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;500&quot; max=&quot;1500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-カウンター可能&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;100&quot; max=&quot;500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-カウンター可能-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;100&quot; max=&quot;500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-カウンター可能--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;100&quot; max=&quot;500&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;move_against&quot; distance=&quot;1500&quot; run=&quot;true&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-アイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-アイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-アイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-ライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-神風&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-神風-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-停止-近距離-神風--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;1000&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;0&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコに勝ったらカウンター&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコに勝ったらカウンター-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコに勝ったらカウンター--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコアタック&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコアタック-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコアタック--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコ負け&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコ負け-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;ガチンコ負け--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;basic&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらファイア&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらファイア-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらファイア--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらアイス&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらアイス-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらアイス--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;icebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらライト&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらライト-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;レンジされたらライト--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;lightningbolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;ranged_attack&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;マグナムされたらヤケクソ&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;magnum_shot&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;マグナムされたらヤケクソ2&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;smash&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;magnum_shot&quot; down=&quot;false&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;被カウンターダウン&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;被カウンターダウン-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;被カウンターダウン--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;counter&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;とりあえずカウンター&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;とりあえずカウンター-&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;とりあえずカウンター--&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;2000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;attacked&quot; master_skill=&quot;all&quot; down=&quot;true&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-何も準備してない&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-何も準備してない-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;警戒-何も準備してない--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;targeted&quot; targeting_type=&quot;attack&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;探す-何も準備してない&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;探す-何も準備してない-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;探す-何も準備してない--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;2000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;seek_target&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アイスライトカウンターアクセル&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;400&quot; max=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アイスライトカウンターアクセル-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;400&quot; max=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;アイスライトカウンターアクセル--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_distance&quot; min=&quot;400&quot; max=&quot;1500&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-タゲ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-タゲ-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;カウンターアクセラレーション-タゲ--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;cancel_skill&quot;/&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンター&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンター-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンター--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;blowaway&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアタック&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアタック-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲアタック--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンタ保持&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンタ保持-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲカウンタ保持--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;counter&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲファイア保持&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲファイア保持-&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲファイア保持--&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;defence&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;0&quot;/&gt;
				&lt;cmd name=&quot;stackmagic_attack&quot; stack_magic=&quot;firebolt&quot; charge=&quot;1&quot; timeout=&quot;9000&quot;/&gt;
				&lt;cmd name=&quot;prepare_skill&quot; pet_skill=&quot;counter&quot; try_cnt=&quot;0&quot; timeout=&quot;1000&quot;/&gt;
				&lt;cmd name=&quot;melee_attack&quot; timeout=&quot;500&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲ不明-死兆星&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;walk, run&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;stop, walk&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;run&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;shoved&quot;/&gt;
			&lt;condition name=&quot;target_state&quot; state=&quot;hit&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲ不明-生ライブラ&quot;&gt;
		&lt;conditions&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;lightningbolt&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;firebolt&quot;/&gt;
			&lt;condition name=&quot;skill_preparable&quot; pet_skill=&quot;icebolt&quot;/&gt;
		&lt;/conditions&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence/&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
	&lt;rule name=&quot;タゲ不明-ＦＡＴＡＬ&quot;&gt;
		&lt;conditions/&gt;
		&lt;pattern&gt;
			&lt;param_decl/&gt;
			&lt;sequence&gt;
				&lt;cmd name=&quot;chase&quot; chase_target=&quot;enemy&quot; timeout=&quot;500&quot; run=&quot;true&quot;/&gt;
			&lt;/sequence&gt;
		&lt;/pattern&gt;
		&lt;event name=&quot;now_targeting&quot;/&gt;
	&lt;/rule&gt;
&lt;/rules&gt;    </description>
    <dc:date>2010-10-01T08:01:06+09:00</dc:date>
  </item>
  </rdf:RDF>

